Keywords: product architecture, firmware, digitalization, multi-functionalization, interdepartmental coordination, digital MFP
Katsumata, S.
Estimating individual preferences in the music CD market
pp. 19-32 (193KB)
This research proposes a model to analyze individual customer preferences using purchase records such as Point-of-Sales (POS) data. To some extent, we can identify the interests of customers from their demographics. Consumers are, however, essentially heterogeneous. It is difficult to determine individual customer behavior in detail through aggregate-level estimation. In this paper, we use a Markov chain Monte Carlo (MCMC) method to construct a hierarchical model for tackling this problem. The model encompasses both gcommonalityh and gheterogeneity.h We apply this MCMC method to the music CD market, where customers have some commonalities although they are heterogeneous. This empirical analysis shows that a hierarchical Bayes (HB) model has a high predictive performance as compared to the naive forecasting and aggregate-level models.
Keywords: customer relationship management, customer heterogeneity, hierarchical Bayes model
Wi, Jong H.
Management of an online game development project
pp. 33-44 (96KB)
This paper discusses a case study of the project management of online content, namely, an online game. For the analysis, the paper presents the patterns of management approach adopted by analyzing a successful case of the development of an online game called gFreeStyle,h created by JC Entertainment (JCE). The analysis results reveal that two variables, namely, the CEOfs indirect management of the development team and the strong intrinsic teamwork among the development team members, influenced the developersf performance. Finally, the paper illustrates four patterns based on the two aforementioned variables. The pattern of the development project moved from gdirect management-low intrinsic teamworkh to gindirect management-high intrinsic teamwork.h Due to the pattern change, JCE achieved a high development performance.
Keywords: online games, project management, indirect management, intrinsic teamwork
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