Members:

o Junjiro Shintaku
+ Associate Professor, Faculty of Economics, University of Tokyo
o Noriyuki Yanagawa
+ Associate Professor, Faculty of Economics, University of Tokyo
o Tatsuo Tanaka
+ Associate Professor, Faculty of Economics, Keio University
o Fumihiko Ikuine
+ Graduate student of Economics, University of Tokyo
o Hirofumi Tatsumoto
+ Graduate student of Economics, University of Tokyo
o Takeaki Wada
+ Graduate student of Economics, University of Tokyo

Outline of our research

Our research is mainly focused on the strategy and organization in product development of video games.
First step was the case study in order to formulate the hypothesis on the key factor for success in this industry. We interviewed with presidents or representatives of product development at fourteen major Japanese software companies in 1998-1999.
Second step was questionnaire survey for verifying our hypothesis. We are analyzing the response from eighty-five firms. Third step is the comparative study between the Japanese game software firms and the US ones.

Our research questions are as follows:
1) How a firm in the industry finds talented video game creators and make sure that they will stay with the firm?
2) Which of the following two is the better strategy of human resources management?
- a long term and stable employment style
- a short term and flexible style
3) Is there any meaningful relationship between managerial styles and types of games that a firm focuses on producing?

Discussion Papers and Other Materials

o F.Ikuine and J.Shintaku "The Home Video-Game Industry: 1983-1996, "Business Case Series at Japan Productivity Center, 1996) <GameCase.PDF (English)>

o F.Ikuine, J.Shintaku and T.Tanaka, "A Comparison of Development Strategies in Video Game Software --Internal Development Strategy and External Development Strategy--", Discussion Paper at Center for International Research on the Japanese Economy, University of Tokyo, March 1999.
<abstract> <PDF (Jananese) >

o N, Yanagawa and N.Kuwayama, "Evolution of Business Model in Japanese Video Game Industry", Discussion Paper at Research Insititute of Internal Trade and Industry, Ministry of International Trade and Industry, June 1999.

o J. Shintaku, "Video Game Industry: Recent Trend in Japanese Market and Comparison with US Market," Presentation at Seminar on Japnaese Game industry, Sungkyunkwan University, Seoul Korea, March 26, 2002. <presentation file PDF (Japanese)>

o T. Tanaka, "Two Development Strategies in the Video Game Industry," Presentation at Seminar on Japnaese Game industry, Sungkyunkwan University, Seoul Korea, March 26, 2002. <presentation file PDF (English)>

Links

o Map of Faculty of Economics, University of Tokyo.iherej
o Faculty of Economics, University of Tokyo
o Official Web Site of University of Tokyo (Japanese)@

last updatedF2/6,2000

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